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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/wkypH
Repositorysid.inpe.br/banon/2002/12.02.11.07
Last Update2002:11.14.02.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2002/12.02.11.07.22
Metadata Last Update2022:06.14.00.12.24 (UTC) administrator
DOI10.1109/SIBGRAPI.2001.963054
Citation KeyGonçalvesKallThal:2001:ApSoAu
TitleProgramming behaviors with local perception and smart objects: an approach to solve autonomous agents tasks
Year2001
Access Date2024, May 01
Number of Files1
Size1036 KiB
2. Context
Author1 Gonçalves, Luiz M. G.
2 Kallmann, Marcelo
3 Thalmann, Daniel
EditorBorges, Leandro Díbio
Wu, Shin-Ting
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)
Conference LocationFlorianópolis, SC, Brazil
Date15-18 Oct. 2001
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Pages184-191
Book TitleProceedings
Tertiary TypeFull Paper
OrganizationSBC - Brazilian Computer Society
History (UTC)2008-07-17 14:10:53 :: administrator -> banon ::
2008-08-26 15:22:03 :: banon -> administrator ::
2009-08-13 20:37:12 :: administrator -> banon ::
2010-08-28 20:00:13 :: banon -> administrator ::
2022-06-14 00:12:24 :: administrator -> :: 2001
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordscomputer animation
virtual agent
smart objects
AbstractWe propose an integrated framework in which local perception and close manipulation skills are used in conjunction with a high-level behavioral interface based on smart objects paradigm as support for a virtual agent to perform autonomous tasks. In our model, virtual "smart objects" encapsulate information about possible high-level interactions between the agent and its environment, including sub-tasks defined by scripts that the agent can perform. We use the information provided by low-level sensing mechanisms to construct a set of local, perceptual features, with which to categorise at run-time possible target objects. Once objects are activated, based on their interactivity information and on the current task plan, the agent can reparametrize its behavior, according to its mission goal defined in a global plan script. A challenging problem solved here is the construction (abstraction) of the mechanism to link individual perceptions to actions. As a practical result virtual agents are capable of acting with more atonomy, enhancing their performance.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2001 > Programming behaviors with...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Programming behaviors with...
doc Directory Contentaccess
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4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/wkypH
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/wkypH
Languageen
Target File184-191.pdf
User Groupadministrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46Q6TJ5
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/04.29.19.35 9
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
NotesThe conference was held in Florianópolis, SC, Brazil, from October 15 to 18.
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